
<a href="https://neoforged.net/">
<img alt="NeoForge" height="56" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/supported/neoforge_64h.png">
</a>
## REQUIREMENTS
- Pehkui 3.8.3 or newer is required.
- Pym 0.5.0 is my scaling library currently bundled inside the Pocket jar. No separate download needed.
- Client and server must both be on 0.24.0.
## Pym v0.5
### Collision & LOD Optimizations
- All entities now use LOD colliders for sublevels (based on relative scale) to prevent lag.
- Very large or complex scaled colliders fall back safely instead of failing to build.
- Large entities use a faster water check.
- Scaled sublevels skip water checks in chunks with no water.
- Simulated Coaster optimizations for tiny rollercoasters.
- Pym's scaling no longer affects 1x sublevels & players.
### Physics
- Split sublevels inherit their original scale, and both halves continue resizing if split during a resize.
- Splitting a sublevel while it's resizing no longer freezes the 2 halves.
- Breaking blocks too quickly no longer causes scaled sublevels to suddenly pop back to 1x.
- Disassembling scaled crafts grows them back to 1x, so they shouldn't clip into the world anymore.
- Disassembly uses the same clipping-protection ground clearance as normal growing.
- Mass is re-synced during resizing, so firing planes out of the Potato Cannon should no longer make them explode.
- Sublevels fired out of the Potato Cannon should be much more stable.
- Tiny crafts have a much lower minimum weight.
- Scaled sublevels now have proper ice physics, stickyness, bouncyness, and similar block properties. Conveyor belts don't work yet.
- Water physics and buoyancy should be much more accurate and stable.
- Propellers keep their full thrust according to scale.
- Magnets and docking connectors are scale-aware.
- Springs can now connect sublevels of different sizes too.
- The contraption diagram now works on scaled crafts.
### Players & Entities
- Shrinking while standing near the edge of a sublevel tries to keep you on by pushing the player a bit.
- Giant players can lift more with handles, while tiny players lift less.
- Player handle offsets now scale properly with player size.
- Punch forces now scale with player size.
- Arrows now push crafts according to their size.
- Create's Schematic tools reach and draw at your scale.
### Mod Compatibility
- Transmission & Linkage universal joints and hydraulics now use scaled lengths, and render at the smaller scale of the 2 connected crafts.
- Transmission & Linkage rod lengths, rendering, and collision are adjusted for the scales of both connected sublevels.
- Wheel suspension now works properly on cars over 2x scale. Before, the suspension couldn't detect extend far enough. Suspension on slopes is improved.
- Wheel suspension extension now scales properly on enlarged crafts.
- Aeroworks gyroscopes no longer break upon relogging, but might be underpowered on smaller sublevels.
- Experimental Trackwork and Tracks support.
## Pocket Sized v0.24
### Scaling Tools
- Compression guns now use Alt to toggle grow/shrink instead of Shift + Scroll. They only use durability when out of Levitite Blend, and now have 60 durability.
- Personal Subspace Compressor no longer has durability, so it can be refueled when empty instead of breaking.
- PSC has a new keybind (unbound by default) that works from your hotbar or belt slot. Hold Shift with it for the scale menu.
- Compression guns/PSC can now use the Capacity enchantment. Each lvl of Capacity adds 1/3rd more Levitite Blend storage to the tank (can change in configs).
- Sitting in a tiny seat now sets your PSC's target scale to that seat for convenience.
- The Portable Subspace Compressor now resizes everything joined to its craft along with it.
### Pocket Knife Polish
- The Pocket Knife has a brand new model!
- The Pocket Knife can now slice crafts apart. Select the bounds just like Honey Glue, then right-click it to cut.
- The Pocket Knife now does the same damage as a wooden sword, but has no sweep attack. It can also take any sword-specific enchantments.
### Hot Glue & Welding Improvements
- The weld rotate key now turns in 45deg steps instead of 90deg. Hold Ctrl for 15, Alt for 5, both for 1, sneaking turns it counter-clockwise.
- Hold a Slimeball to see which Hot Glue welds are valid to merge. Right-click a valid weld to merge them just like Slimeballs normally do.
- Hot Glue welds now survive when their craft is merged.
- Hot Glue has its own whitish grey slime textures and particles.
- Welding to a craft that isn't loaded gets refused.
- Simulated Coasters rivets count as connected when welding.
### Player Scaling
- Players standing on a contraption ride along when its Portable Subspace Compressor resizes it, unless they have PVP Scaling protection on. Shrinkrays and Static Subspace Compressors don't resize players standing on the contraption .
- Players sitting in seats always resize with their craft.
- Beds and respawn anchors on scaled crafts now remember your size relative to them and you respawn at that relative size.
### Blocks & Items
- Flexible Shafts have no physics impulses or springyness, so they can connect crafts of different scales.
- Flexible Shafts and Couplings are weightless, and snap when stretched past 1.5x their length.
- Blueprint Casing is less sticky (was 4, now 1.65, same as soul sand), and its encased variants keep that stickyness.
- Empty Boxes now stack to 16.
- Display Bottles, Display Cases, and Display Plates no longer stack.
- The Subspace Recycler outputs packages instead of raw items.
- The Subspace Recycler no longer has the Millstone recipes.
- Copycat Façade renamed to Copycat Facade, without the diacritic.
- Creative Worldshaper no longer drops the block used on a Copycat Facade.
### Display Cases
- Pocketed Sublevel case previews while held are optimized and their LOD now follows your Graphics setting.
- Pocketed Sublevel case previews refresh properly after reloading resource packs.
- New config option to let creative players pocket sublevels of any size.
### Creative Tab & Menus
- The Create: Pocket Sized creative tab has a new hand-crafted animated banner!
- Levitite Blend buckets are now in the Pocket creative tab for QoL.
- Scale menu preview has dirt under the grass now.
### Compatibility
- Optional Curios support for the Personal Subspace Compressor in the belt slot.
- Photomancy blueprints now keep Hot Glue welds and sublevel scales.
- The Pocket Sized Debug Wand shows collision LOD live.
## SAVE GAMES
- Back up your world before updating please.
- Resized sublevels keep their scale when you update.
## KNOWN ISSUES
- Conveyor belts still don't work on scaled sublevels.
- Collision is much faster now when a large entity stands on a much smaller sublevel, but it can still lag in some cases. I am still working on this.
- Pressure plates and similar blocks on 1/32 crafts don't react to 1x players.
- Scaled Contraptions (native Create ones, like the Mechanical Bearing) have no collision.
Please report any issues you find on GitHub like compatibility with other mods.
Optional dependencies
Curios API
Any compatible version
Create Big Cannons
Any compatible version
Create Aeronautics: Transmission & Linkage
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }