## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.0.3](https://drive.google.com/file/d/1ki04REsidzzpiixUJ0_lsYwANxCGobUj/view?usp=sharing)
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack)
FIXED
-> Reduced file size by a hundred mb or so for the resourcepack
-> Fixed horse models bugging
-> Heart max spawning range has been tripled
-> Flux reduction penalty near hearts has been reduced from 60 --> 50 blocks
However, penalties from being closer than 20 blocks have been increased
-> Fixed anomalies calling for an undefined variable
Anomalies will now spawn more events rather than just 2
Anomalies will also increase boss spawn chances for nearby players
-> Radio interference event is now caused by specific entities, and goes away faster
-> Radio interference event now has a visible audio cue
-> Fixed radio still giving alerts at old harmony levels, now should use the +-20k system
-> Fixed? A weird issue with the stalker not getting invis effect
-> Increased chunktall event chance
-> Massively increased flicker3 and flicker4 events
-> Updated texture for crimson nylium
-> Updated torn note to include ingredients
-> Nerfed shotgun damage
-> Nerfed skin damage (again)
-> Nerfed dreadnought damage
-> Griefing events should be far less common now.
-> Armor stand noises
NEW
-> Totems will now ward off cryptids when held, but will have a 1/2 chance of breaking for every cryptid repelled.
-> New sky based "enemy". Has interactions if you look at him.
-> Crafting recipe for radio (1 iron and 1 redstone)
-> Several hints will appear when obtaining an item for the first time
-> Starting book should have some more detail now
-> Updated licensing
-> Updating datapack image
-> Added a day based event cap system. By default, it starts at 3, meaning only 3 events can happen per day
Every day onward adds another 3 to the event cap. Please note this does not affect the chances of events happening,
its just a limit to how many can happen, so tons of players dont cause extreme amounts of world corruption
-> Added a better difficulty system. Its more self explanatory now and easier to understand
-> Added a new underground mob. Its more of an annoyance than an actual threat
-> dopple does a new damage type
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }