Patch notes 1.0.5.1
## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.0.5.1](https://drive.google.com/file/d/1FIIwdoBhPZd_yj9EHXdrOEocNwsre92a/view?usp=sharing)
Fixed:
-> Massive lag spikes and crashes with tree spawning
-> Tree model has been replaced with 3 other models
-> Trees will now have a spawn animation and sound
-> Trees will now be rarer, but trigger more events
-> Hearts now have longer range, but spawn less
-> Reduced heart cap from 10 base to 4 base
-> Reduced player add to heart cap to from 8 to 4
-> Hearts now move around more.
-> Fixed an issue with crumpled dreadnoughts teleporting onto the player
-> Tweakers now kill duplicated items around them, to reduce lag
-> Fixed an issue with mobs being named "armor stand"
-> Fixed totems not working
-> Fixed anomalies not working
-> Fixed block mimic name and class
-> Fixed sleeping not giving harmony
Added:
-> Added meat sword recipe (obtained from encountering temple of greed)
-> Added new mouth cryptid. Spawns rarely around trees, or cursed mobs at low harmony.
-> Added new tape item. First of 10, more of a lore item. Obtained from finding harrow
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }