Patch notes 1.0.5
## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.0.5](https://drive.google.com/file/d/1u4PZZ1DZWhJNZOQIqfVts9xHpao-DSeR/view?usp=sharing)
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack)
FIXES
-> Worked on optimizing the tick function. Should be a bit less laggy
-> Reworked heart spawning algorithm to be less laggy and work in oceans
-> Nerfed player heart cap bonus per player from 8 --> 4
-> Nerfed particles from earthquakes and trees, should be less laggy
-> Fixed frog models bugging
-> Fixed corrupted mobs not showing correctly on radio
-> Fixed shotguns not dropping items
-> Glitch now spawns more
-> Reworked decimator spawns
-> Reworked Stagnant AI
-> Tweaked Eye AI
-> Tweaked flux application
-> Infinite bugfixes
# -----NEW------
-> Hostile mob event now becomes much more common the lower your harmony
-> Re-added binary code event
# -> Added new eyes event underground
-> Grabber can now trigger node event
-> Harmony now resets on death
-> Cloud now aggros less
-> Sky ray and vine now spawn more
# -> New item, Bloodsteel Spirit Lantern.
# -> Full release of Steel Torment, the machete item
-> Heavily reworked skull AI, they now roam around in the sky
-> Grabbers now check if they teleport above ground, and are then killed
-> Dopples now spawn if you kill their mimic host, instead of just dying
# -> New title messages
# -> New furnace and cobblestone event
# -> New Altar cryptid, spawns only at low harmony
# -> New event, groundvine. similar to skyvine
# -> Clouds now warn with sounds when they will attack
# -> New event, mole corruption
# -> New event, spawntemple
-> Sleeping now recovers harmony
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }