1.0.7 changelog
## !!REQUIRED!! Download resourcepack HERE --> [Drive Download V1.0.7](https://drive.google.com/file/d/1Yq7PYeIxVJT6URE2AmvYnNzUvIIbvcKd/view?usp=sharing)
NEW
* Added stone face event
* Added nearby glitch spawn event
* Added dreamcatcher recipe
* Added lantern recipe
* Added screencorruption sound
* Added interactionblock event
* Added worldsky event
* Added creed event
* Added item modification event
* Added crying obsidian surface event
* Added rotted bee balm item
* Added fillbiome event
* Added cryptid:empty biome
* Added cryptid:soma biome
* Added various error and lore related messages
* Added prion event
* Added prion cluster event
REWORKED
* Pyramids spawn less
* Infinite bugfixes
* Vine event is now more unique
* Optimized event handler
* Optimized tick function
* Optimized harrow
* Harrow no longer spawns underground, less annoying
* Wall and Glitch are now more fair to fight
* Event algorithm has been redone from scratch, now events are split into 3 categories, low, medium, and high
* Events should happen much less, but each event will be more noticeable and important
* Changed the font
* Removed the red tint on the forest biome
* Decreased the fog
* Hearts now repopulate faster
FIXED
* lag
* lag
* lag
* Pickaxe randomly triggering
* Dopplegangers not spawning on death
* Tick lag on unknown entities
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }