### Additions:
+ Added Pillory block, a new restraint that handcuffed players can be detained in.
+ Added Reinforced Bars, a variant of iron bars that acts like the reinforced stone blocks.
+ Added Captive Tag, a type of nametag that can be applied to players, changing their display name.
+ Added the ability to break out of handcuff by spamming left and right movement keys, can be disabled in config.
+ Added config options for enabling/disabling the interruption phase while getting handcuffed
+ Added statistics for the following:
- Times Handcuffed
- Players Handcuffed
- Time Spent Handcuffed
- Handcuffs Broken Out Of
- Handcuffs Interrupted
- Time Spent Lockpicking
- Lockpicks Broken
- Successful Lockpicks
+ Added handcuffed animations, and variants for the various states of being handcuffed (IE: soft-cuffed, detained, anchored).
### Fixes:
- Reworked Config Schema, configs are now .json files and are more reliable.
(!) All old configs will not apply to this version and above, and must be re-configured.
- Reworked Command Syntax, cleaned and fixed up /handcuff (and changed it to /handcuffs) to make it more reliable and user-freindly.
- Handcuffed players no longer break out of their handcuffs when disconnecting.
- Anchored players remain anchored when disconnecting.
- Handcuffed players can no longer scroll in their hotbar with the number keys.
- Fixed progress freezing after disconnecting while getting handcuffed.
- Fixed being able to duplicate handcuffs by killing someone as they are getting handcuffed.
- Chained players now take progressive damage immedietely when getting hanged while anchored.
- Handcuffed players can now be targetted by mobs.
- Make padlock hitbox shorter for easier access to locked blocks.
- Fix Cell Doors dropping 2 Cell Door items instead of 1.
- Padlocks now drop a padlock item when breaking with no block under it.
- Rearranged creative menu for better usability.
- Removed chain neck overlay when anchored, there is animation to replace this.
- Fixed lang file not including UI text and command responses.
- Removed many unneccessary log spamming, mostly left-over from debugging.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }