## Fixes
* **Cell door locks work again.** After you locked a cell door with its bound key, the same key could not unlock it. Bound keys and key rings now lock and unlock cell doors and safes as expected.
* **Reinforced blocks can be hit again.** Hitting reinforced blocks without a pickaxe no longer behaves like hitting bedrock. Your arm swings and cracks appear, but you still need a pickaxe to break them.
* **Lockpicks no longer break unlocked cell doors.** A lockpick on an unlocked door now opens it like a normal click. The server also rejects lockpick results for doors and safes that are not locked.
* **The creative bind breaker resets safes.** It used to bind the safe instead of clearing its key.
* Cell doors play the correct sound when they close.
* Made tying chained mobs and players to fences and tripwire hooks more reliable.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }