## 📜 CHANGELOG - CustomDeathMessages v1.0.0
> **⚠️ A Sincere Apology**
> I deeply apologize for the extended 4-week gap without updates and for not addressing these critical issues sooner. Thank you for your patience and continued support.
### 🐛 Critical Bug Fixes
* **✅ Fixed: Broken Killer Tracking & Generic Messages**
The plugin consistently failed to identify the correct killer (`{killer_name}`) and damage source (`{killer_source}`), resulting in generic "Unknown" messages. The `DamageTracker` and message formatter have been overhauled to accurately track and display killer information in all scenarios.
* **✅ Fixed: In-Game Editor Inventory (80% Non-Functional)**
The `/cdm editor` inventory was largely unresponsive, with most slots failing to register clicks or open sub-menus. This has been resolved; the editor is now stable and functional for basic navigation and message editing.
### ℹ️ Important Notes
* **🛠️ Editor Status: Early Access (≈30% Complete)**
While the core functionality of the in-game editor now works, it is **not fully implemented**. Features like editing global config, world-specific messages, and epic message lists are either limited or not yet functional. The editor is provided as an early-access tool for basic message customization, with full completion planned for a future release.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }