- Added real-time synchronization using the system clock or a manual UTC offset for realistic day progression.
- Introduced a new config system using common.toml, allowing detailed customization:
- useServerTime: Sync time with server system clock.
- manualUtcOffset: Manually simulate any time zone.
- smoothTimeTransition: Enable/disable smooth transitions to new time states.
- smoothTransitionDuration: Set the duration (in seconds) for smooth time transitions.
- Implemented smooth time transitions, creating a gradual change when switching between modes or adjusting time settings.
- Redesigned two game rules:
- customDayLength: Control how long a Minecraft day lasts (in real-time seconds). Set to 0 to freeze time.
- realTimeSync: Enable or disable syncing with real-world time.
- Replaced hardcoded time control logic with flexible tick-based progression, allowing dynamic day length modification.
- Ensured vanilla daylight cycle is always disabled when the mod is active, preventing conflicts.
- Optimized tick handling and performance across dimensions using per-level time accumulation.
- Automatically disables vanilla daylight cycle to avoid conflicts with the mod’s custom time system.
- Improved multi-dimension support and performance stability.
- Updated dependency version to 4.0.0 - 5.0.0.
- The full source code for Day Length is available on GitHub: https://github.com/Anchor-Studios/Day-Length/
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }