This update now brings you the **Detominer** pack now in its **mod** form, allowing for an even deeper environment control and higher creativity!
**Features include:**
- **Full customization** of what blocks you can detonate through the use of a **dynamic auto-reloading config** file
- **Customizable block radius** detonation from enchantment levels **Detonate I** up to **Detonate III**
- **Third-party mods support** with just a toggle in the config file, allowing for **detonation** on **custom blocks**
- **Experience orbs** now normally **drop** when mining certain ores
- Detomining can now **break** your **tools** when trying to mine blocks that are **more** than your **tool's durability**
- Using Detonate-enchanted tools now **work** in **Creative mode**
- The Detonate enchantment is now **enabled** for these 5 tools: **Pickaxes**, **Axes**, **Shovels**, **Hoes**, and **Shears**. However, only **pickaxes** and **shovels** have **blocks pre-configured**. You can add block support for other tools through the config
- Added block support for **Magma Blocks** on **pickaxes**
Detominer is a **server-side mod**, but can be also installed on your clients, allowing you to experience the mod in your singleplayer worlds. If used in a server environment, the config file can be found **inside the config folder**. But if its used in a client environment, you can easily access the config through the **Mod Menu screen**.
As always, if you have any suggestions or found some bugs, please report it on my **GitHub issues** page or you can contact me straight through my **Discord server**. Links are provided on this modrinth page.
**Happy Mining!**
Optional dependencies
Mod Menu
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }