## Highlights:
- Up API version 6.1.1 -> 7.0.0
- Many rendering events now use pooled/cached objects to reduce garbage collector overhead
## Full Changelog
**Additions:**
- A few @See references in event javadocs
- Added Javadoc reference to OpenGL methods, stating they will not work when Blaze3D is the selected rendering engine
- EDhApiRenderingEngine
- EDhApiRenderingApi
- DhApiBeforeFogRenderEvent
- useCameraPositionForQualityDropOff config
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**Changes:**
- Many rendering events now use pooled/cached objects to reduce garbage collector overhead
- As long as you don't modify the event objects outside of the expected this shouldn't cause any issues
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**Fixes:**
- Fix color tints not clearing when leaving the world or being cleared via the API
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**Removals:**
- DhApiBlockColorOverrideEvent.blockStateWrapperCreated
- Replaced by DhApiBlockColorOverrideEvent.onBlockColorOverridden
- EDhApiVanillaOverdraw
- Hasn't been used in a long time
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }