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<h4 style="text-align: center;"><strong>This version is beta, it was released because it contains some fixes that are important to gameplay.</strong></h4>
<p><strong>Additions:</strong><br />- JEI/JER support<br />- Ghost Whale boss (spawn it by killing 100 mobs in a boneyard biome in iceika). <br /> - Cannot take physical damage. <br /> - Spawns passive mobs around it<br /> - Gives the player negative effects<br /> - Breaks botes<br /> - Shoots bone bombs out of its blowhole<br /> - Can break ice<br />- Groglin/gruzzorlug villages in iceika (Velocityraptor)<br />- Recipe book support</p>
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<p><strong>Changes:</strong><br />- Rewrote armour to use Effects instead of just doing the power up (velocityraptor)<br />- Made termasect follow the player closer and regen in rain<br />- Made experienced cori and termasect way more accurate<br />- Sabear can now break stuff<br />- NPC's can walk<br />- Changed recipes to use tags more<br />- Changed/optimized zh_cn<br />- Unbound rive from mob greifing<br />- Robin drops feathers</p>
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<p><strong>Fixes:</strong><br />- Fixed winterberries replacing blocks<br />- Fixed damage source<br />- Fixed healing sword durability drain in creative<br />- Fixed some entities crashing for having 0 attack damage<br />- Fixed burning swords losing double durability<br />- Fixed winterberries replacing blocks<br />- Fixed damage source<br />- Fixed healing sword durability drain in creative<br />- Fixed some entities crashing for having 0 attack damage<br />- Fixed burning swords losing double durability<br />- Fixed hat when crouching<br />- Fixed sounds of some blocks<br />- Fixed Karos spawning inside blocks<br />- Fixed drowning flying mobs<br />- Fixed some blocks having wrong render type<br />- Fixed hostile mobs fleeing<br />- Fixed livestock merchant sometimes being in iceika<br />- Fixed composter bug for infinite bone meal<br />- Fixed Jack o Man model<br />- Fixed tomato texture when thrown<br />- Fixed datticon trade<br />- Fixed missing arcana loot tables<br />- Fixed passive until hit mobs<br />- Fixed the watcher boss bar<br />- Fixed many entity models (PegasDoggeAM)<br />- Fixed lazy bats resting when they shouldnt<br />- Fixed arcana doors being opening with redstone<br />- Fixed chests lid animations (PegasDoggeAM)<br />- Scaled up pearls and dungeon tokens<br />- Fixed interactions with pumpkins<br />- Fixed statues not playing sounds</p>
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<p><strong>To see all 1.19.4 changes, check here:</strong><br /><a href="https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.4.md">https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.19.4.md</a></p>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }