# Changes
+ Fixed fusion crafting recipes being shown weirdly. Now it has an actual recipe UI.
- Removed ability of Energy Infuser of charging Slimefun items. It is now exclusive to DracFun only.
+ Optimized Energy Infuser and fixed crash issue.
- Removed ALL old DracFun gear. Please create a ticket for refund.
+ Added a custom energy system for DracFun where 1 QS = 1000J.
+ Rewrote ALL old DracFun gear into modular form. I think there are 60+ modules to customize your armor!
+ Added DracFun Staffs of Power. They work as a pickaxe, shovel, sword simultaneously!
+ DracFun Flux Capacitors now charge the items instead of renewing armor shields.
- Removed large shield capacity modules.
+ Removed debuffs from arrow modules.
- Reduced limit of Undying modules from 3->1.
- Removed step module.
+ Just set the capacity of all Fusion Crafters to MAX integer value to fix issues with less buffer than required.
- Removed undying module shield buff.
+ Quadrupled undying module invincibility time.
+ Removed shield operation cost from shield capacity modules.
+ Reduced cooldown between shield activation.
+ Internal code rewrite and optimizations.
+ Added config option disable on-break explosion. [Untested]
+ Fixed bug where explosion configs when set to 0 do not work. You can now set the explosion configs to 0 to disable them entirely. [Untested]
+ Fixed Modular Armor requiring netherite leggings to craft instead of netherite chestplate.
+ Fixed dupe when explosions are disabled.
# The Conversion mechanism has not been coded yet so if you do not wanna manually refund all items to your players I recommend waiting for the stable update
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }