- Added Snowy Taverns
- Separated the Nether Keep and Hamlets from Minecraft's - - Nether_structrues into DnT's own Structure set
- Added Piglin Camps
- Added Skeleton Camps (soul/warped/crimson/wastes)
- Added Piglin Outstation
- Added Skeleton Towers (soul/warped/crimson/wastes)
- Added Donjon (Rare Structure only generating in Crimson forest)
- Added Nether Ports
- Added Witch Villa
- Added Creeping Crypts
- Added Desert Ruins
- Added more wild ruins variations
- Overhauled the Conduit Ruin from the ground up, making it now an underwater archaeological sites
- Added an Main Jungle Temple in the Jungle Ruins
- Rearranged Strongholds Layout
- Rebalanced Stronghold library's loot
- Updated Swamp Villages (replaced all villagers with witches, slimes and cats)
- Updated Ancient Cities Loot
- Rebalanced Trim loot in all Dungeon and Tavern structures
- Updated Illager Manors
- Added Staircases in every house part
- Added 4 new secret rooms, 12 huge rooms, 16 basement rooms, 21 normal rooms, 12 wide rooms, 5 wide basement rooms
- Updated the Illager manor entry to ensure it will never go bellow sea level, hopefully preventing waterlogging
- Heavy nerfed the bookshelves and loot tables for chests
- Updated Undead Crypts by adding mobs and removing the candles around the spawner
- Overhauled Bunkers with 26 new rooms and a bit of a loot rebalance
- Overhauled Badlands Miner Outpost from the ground up (now more like a western town and has an actual mineshaft)
- Overhauled Taverns (every tavern now has instead of just an farmer car an biome specific car with a chance for every villager job type)
- Overhauled Nether Keeps with an new labyrinth system and 30 new rooms while also reducing amounts of chests and mobs
- Updated Underground Houses to have supports in case they spawn in giant caves to not float awkwardly mid air
- Updated Stronghold librarians to have unique trades
- Removed taverns villager unique trades (not the expert nitwit don't worry, they are still an expert nitwit)
- Fixed a bunch of other bugs, missing loot tables
- Fixed several bugs with the stronghold rework
- Fixed bugs relating to weird tree leaves cutting and structures erasing other structures when generating into each other
- Added Advancements for Completing all Illager Structures
- Added Advancements for Completing all Nether Skeleton Structures
- Added advancements for Completing all Piglin Structures
- Added Advancements for Entering a Tavern for the first time
- Overhauled the Quest system
- Illager camps hold now maps for Pillager Outposts
- Illager Outpost hold maps for Illager Structures and Villages or Ancient Cities (icons will be updated once the experimental villager changes are not experimental)
- Taverns hold maps for Ruins and Dungeons
Happy Exploring!
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }