## New Features
* If the `separate entity light` mode is enabled and the entity light min and max are set to 0 and 15 respectively (which logically means no scaling occurs for entity lighting), then entity light adjustments are disabled on the mod level.
## Tweaks
* Increased priority level of entity light scaling and added the ability to disable the mixin for it entirely, this is a workaround to improve compatibility with LambDynamicLights ([#3](https://github.com/Provismet/Dynamic-Fullbright/issues/3)) and any other mod that changes the return value of `entity.getBlockLight()`.
Optional dependencies
Cloth Config API
Any compatible version
Mod Menu
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }