- **Update to Minecraft 1.20** 🐪 (closes [#5](https://github.com/Tschipcraft/dynamiclights/issues/5))
- **Complete rewrite of existing light block place engine and predicate logic**
- **Predicates and tag lists have been expanded to items and item frames. They are no longer hard-coded!**
- **Added water sensitive items**
- **Added sound cues for water sensitive items**
- **Added options to configure dynamic light sources** (closes [#3](https://github.com/Tschipcraft/dynamiclights/issues/3))
- Added option to give entities with the glowing potion effect light level 6
- Added light level 15 to Ghasts that are about to shoot a fireball
- Added light level 6 to amethyst trimmed armor
- Configured Sea Pickles and Prismarine Crystals to only turn on inside water
- Added Amethyst Clusters to light level 6 items
- Moved TNT to light level 6 entities
- Moved Blazes from light level 15 to 9, making a visual difference when angered
- Added Lightning Bolts to light level 15 entities
- Tidied up tag lists and naming inconsistencies
- Fixed triggered campfire_check to apply its lock to the whole entity
- Fixed water sensitive items turning off and on when floating on the water surface
- Removed redundant how to use message
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }