* Added new "Loot Stacks" that allow an EMI Loot recipe to be referenced directly via loot table id (using the cooresponding loot stack)
* As part of this, Chest, Gameplay, and Archaeology loot tables now show a tooltip above the table title, including the mod name that added the table.
* Guarded against crashes with Nyf's Spiders and other mods that have broken state when initialized.
* Pushed EMI Loots recipe categories further back in the category sort order. They should now appear "behind" most other categories (crafting etc).
* Set NBT (Set Component, Set Custom Data) loot functions should now affect the final loot stack, allowing for things like cosmetic NBT changes to take effect.
* Fixed truncation of enchantment names in certain cases
* Fixed issue with a "triple arg text key"
* Loot tables that are entirely empty, but don't use the `empty` loot type will now be skipped
Optional dependencies
Symbols 'n' Stuff
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }