Technical
* Optimized packet sizes by adding "simple" packets for things like blocks that just drop themselves.
* Extended configuration system with new selections.
* Added debug logging messages. If debugMode is set to true in the config, lots of specific log information will be printed to the console.
* Added several custom loot functions and conditions for use in the direct drops system. These will also be used by Lootify.
* Parsing now utilizes a registry, in preparation for addition of the LootLang system.
* Implemented parsers (some very basic) for all outstanding vanilla functions and conditions.
* Icon groups (the clusters of items next to icons in the viewer) now properly pass through clicks to the slots, allowing for recipe resolution when clicking on an item.
* Icon groups fill in their rows better, helping prevent odd arrangements of icons that aren't really sorted by width.
Datapack
* Added resource-pack-driven entity fixers for altering how the Mob Drop category renders it's "entity icons"
* Added datapack-driven direct drop tables that allow for "spoofing" of hardcoded drops without altering the actual in-game drops.
* Added direct drops and entity fixers for vanilla mobs
Visual
* Changed the default chest viewer layout to a much more compact view that looks basically like an inventory. The rolls are shown in the tooltip now.
* Empty/invalid parsing should now display in the tooltips with INVALID to clue the player into an issue.
* Added more icons for previously un-implemented parsers (Credit to [lxly9](https://github.com/lxly9) for providing them!)
* Lightened up iron tool icons so they don't blend in perfectly with the background color.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }