# Added the Acidburnt Abysses biome:
Ground made of Acidic Nihilium and patches of Acidic Mass
- Acidic Mass applies the Corrosion effect and slows down when walked on
Dralgaes grow here
- Climbable
- Some have a Pome at the top of the stem
- Affected by gravity, deals damage and knocks back if broken without a care
- Quick food
- Bigger ones are made of an obsidian stem and acidic mass as the leaves
- Can be used to packed to craft obsidian
Cirite Boulders
- Slippery
- Decorative block
- Holds iron ore
Dragon Mint
- Rare plant, grows fruits over time
- Can be interacted with empty bottles to fill them with dragon breath when grown
## Underisland biome: **Choral Riff**
Subwoofers
- New redstone block, creates a sound wave that pushes entities
- Can be silenced by placing wool behind them
Choral Arrows
- When shot from a bow or dispenser: lower damage, velocity and accuracy, but applies Charm
- When shot from a crossbow: Has an effect similar to subwoofers, but also deals damage and pushes you backwards (unless shifting)
Abruption music disc, by Dylanvhs
- Found in obsidian towers for now
## New potion effects:
**Corrosion**
- Can be brewed from Pome slices
- Increases damage taken (opposite of Resistance)
**Charm**
- Stuns affected entities
- Players are locked in place, including their camera rotation
## Advancements:
- **Trails of Red on Every Island**: Discover the Acidburnt Abysses
- **Echoing Void**: Discover the Choral Riff
- **You Hit a Dum Note!**: Kill something with a Choral Arrow
# Added automatic datapack compatibility
Any datapack affecting the end generation, such as Nullscape, is now automatically compatible without any changes needed
- Mod versions are fully automatic
- Datapack versions require a config option to be set in `phantasm.json` to guarantee best configuration
So far Nullscape and Endercon have fine tuned compatibility modes, Stellarity has been tested and works perfectly without any fine tuning needed
# General
- Fireworks now display the needed advancement when clicked
- Dragon's fireballs can be configured to explode on landing
- Added a config so that Endermen never get angry by being looked at during the dragon fight (off by default)
- Crysties can now be caught in Void Framed Glass to turn into End Crystals
- Slightly nerfed some foods
- Raw purpur generation height is configurable
- French and Ukrainian translation
## Obsidian towers
- Now have a proper loot table
- Shattered Pendants can be found here, allowing to teleport to your last safe place
- Auto activates when falling into the void
- Configurable durability
- They now have a portal back to the Overworld at their bottom
- Vexes in this structure have a new texture
# Fixes
- Fixed Oblivion not always working as a universal repair material
- Fixed a crash with Carpet
- Fixed credits showing when exiting the End before the dragon was killed
- The mod now clears its development cache for better performance
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }