# Changelogs:
### Added:
- Page counts are now remembered for offline players, so admin tools report the same number of pages whether a player is online or not. Live permissions always take priority while a player is online.
- On first startup after this update, page counts are restored automatically from existing chest data for players who haven't logged in recently.
- `/ec pageinfo` now also shows the effective page total including pages granted by permission, not just admin-assigned ones.
### Fixed:
- **Critical: two separate item duplication exploits in the page system.** Both allowed items to be multiplied through normal page switching. Updating is strongly recommended for all servers running with pages enabled.
- Switching pages could write a page's contents into the wrong page.
- A page that failed to load (for example when an item came from a temporarily disabled plugin) opened empty and overwrote the stored data on the next save. The page is now left untouched and the player is informed.
- Opening a page holding more items than the chest's current size silently destroyed the excess. Those items are now returned to the player, matching the behaviour when opening a chest normally.
- Chest size during a page switch was taken from whoever was viewing the chest instead of its owner, which resized shared chests incorrectly.
- `/ecsee <player> <page>` only allowed page 1 for offline players while every page worked for online players.
- Commands used during a page switch could open a second chest window and discard changes.
- Item search determined its page range from the searching player instead of the chest owner.
### Removed:
- Nothing removed in this Update.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }