# Changelogs:
### Added:
- Locked slots *(off by default)*
Show players the slots they haven't unlocked yet. The chest window is padded to a fixed size and locked slots are shown as placeholders a visible reason to rank up.
- Placeholders can't be taken, moved, swapped or dragged onto, and are never saved.
- Name and lore are configurable in `messages.yml` (`locked-slot-name`, `locked-slot-lore`).
- Team chests are not affected.
- Per-world EnderChests *(off by default)*
Give players a separate EnderChest per world or group of worlds – e.g. one for survival, one for creative.
### Fixed
- **Crate plugins work again on ender chest blocks.** Right-clicking a crate (ExcellentCrates and other crate, shop or menu plugins) opened the EnderChest instead of the crate preview. Other plugins now always get the click first.
- **Vanilla items are imported automatically.** Items left in a player's vanilla Ender Chest are now imported when they join or open their chest – no need to run `/ec migrate vanilla` again. Items go into free slots, nothing is overwritten. Players with `ec.vanilla` are skipped; the import pauses after `/ec export` to avoid duplicates.
### Removed:
- Nothing
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }