# Dependencies
- Now requires Lithostitched
# Name Changes
- "Lightspeed" → "Resonance"
# Changes
## Structures
- Overhauled Strongholds
- - Intended to be vanilla friendly, not differing greatly from the original design
- - - Features a visual update making use of more blocks
- - - Features redesigned versions of old Stronghold rooms, such as libraries and prisons
- - - Features greater room variety, including research rooms, living quarters, and more
- - Overrides the natural hostile mob pool with its own
- - - Includes common hostiles, Silverfish, and more frequent Endermen
- - Unique monster rooms can be found that include Monster Spawners with Silverfish
- - Chests found in this structure contain different loot depending on their location
- - - Most altar chests contain basic tools, materials, and food
- - - Living quarters' chests contain books, emeralds, leads, and similar items
- - - Hidden chests found in certain areas contain higher quality loot
- - - Mirrors may be found uncommonly in Library and Mansion room chests
- - Includes unique background music track, "Prélude"
- Enderscape now supplements vanilla structure loot when not using "Improved End Cities" or "Improved Strongholds"
- - Adds items such as Mirrors, Stasis Armor Trims, etc. to End Cities
- - Adds Mirrors to Stronghold library chests, with an 18% chance to appear
- - Each can be disabled in config
- End City ships now generate more commonly, and now have a maximum of 1 per End City
- End City chests now include items added by other mods:
- - Use original End City loot table path
- - "Improved End City" datapack replaces original loot table with Enderscape’s loot table reference
- - Mods can inject into original loot table and appear in Enderscape End City chests
- Updated End City vault loot:
- - Armor, tools, and weapon rolls decreased from 1-3 to 0-2
- - Golden Carrot count increased from 1-8 to 4-12
- - Golden Carrot odds decreased from 54% to ~39%
- - Golden Apple odds decreased from ~13.5% to ~9.8%
- - Enchanted Golden Apple odds decreased from ~1.35% to 1%
- - Enchanted book odds decreased from ~42.5% to ~27.3%
- - - Bundling enchantment no longer found in End Cities
- - - Resonance (Lightspeed) odds decreased from ~13.5% to ~11% of books
- - - Rebound odds increased from ~6.7% to ~11% of books
- - - Transdimensional and Mending odds increased from 2.7% to ~5.6% of books
- - Mirror and Spire Armor Trim odds increased from 7% to ~10%
- - Music Disc "glare" odds decreased from 7% to ~5%
- - Crescent Banner Pattern and Stasis Armor Trim odds increased from ~4.6% to ~4.9%
- End City Trial Spawner difficulty adjusted:
- - Spawner simultaneous mobs per player decreased from 3 to 1.5
- - Spawner simultaneous mobs decreased from 6 to 4
- - Normal spawner Endermite odds increased from 75% to 80%
- - Normal spawner ticks between spawn increased from 10 to 20
- - Ship spawner Endermite odds increased from 50% to ~66%
- - Ship spawner ticks between spawn increased from 5 to 10
- Odds of Bread from End City trial spawners increased from ~61.5% to ~70.5%
## Blocks and Items
- Added Shadoline armor set
- - Crafted with Shadoline Ingots and Rubble Chitin
- - Equivalent protection to Iron armor
- - ~60% more durable than Iron, ~25% less than Diamond
- - Each piece grants additional Stealth, reducing the range mobs will target you
- - - Boots and helmet grant 15%, leggings and chestplate grant 20%, for a 70% total decrease in detection range
- - - Full set of Shadoline armor decreases the range mobs can target you from 16 blocks to ~4.8, and 2.4 when sneaking
- - - Useful for avoiding Phantoms, exploring at night, and other times when you may not want to be bothered
- - - Your footsteps will also become quieter the higher your stealth
- Added Dagger weapon
- - Fueled with Nebulite, found in Mirestone Ruins, and crafted with 3 Shadoline Ingots and 1 Stick
- - Deals 4 attack damage, 7 when backstabbing. 2.5 attack speed (faster than 1.6 attack speed of swords)
- - When fueled, backstabbing a mob will stun them, pausing their movement and AI
- - Stunning consumes fuel and triggers a 7 second cooldown. Attacks during cooldown do not stun, but still deal damage
- - Enchantable with Sharpness, Smite, Bane of Arthropods, Looting, Knockback, Fire Aspect, and Resonance
- - - Each level of Resonance grants two additional stuns before consuming fuel
- Added Shadoline Bars
- - Crafted with 6 Shadoline Ingots, makes 16
- Added Shadoline Chain
- - Crafted with 2 Shadoline Nuggets and 1 Shadoline Ingot
- Added Void Torch
- - Crafted with Void Shale and Stick, makes 4
- - Emits light level of 12
- Added Void Lantern
- - Crafted with Void Torch and 8 Shadoline Nuggets
- - Emits light level of 12
- Added Void Campfire
- - Crafted with 3 Sticks, Any 3 Logs, and Void Shale
- - Emits light level of 12
- Rubble Shields rebalanced
- - Dashing now uses 5 durability and 0.5 hunger points (previously only 3 durability)
- - Dashing while gliding now uses 10 durability and 2 hunger points (previously only 9 durability)
- Nebulite tool HUD no longer appears for Magnia Attractor
- Nebulite tool HUD and screen effects now render smoother
- Nebulite tools can now be fueled in crafting grids (including the Crafter)
- Updated Mirror tooltip layout to avoid confusion
- Changed Mirror rarity from Epic to Rare
- Cut Shadoline blocks now use normal Shadoline sounds
- Updated textures of Shadoline blocks and related items
- Updated Murublight Bracket block model and texture
## Miscellaneous
- Stunned mob effect, which completely immobilizes the mobs that have it
- Mirrors and Magnia Attractors can now be enchanted in Enchanting Tables
- Resonance can now be applied to Magnia Attractor. Each level grants 100 additional item pick ups before consuming fuel
- Added "A Stunning Blow" advancement for performing successful stun with a Dagger
- Added "Not Today, Maybe Another" advancement for dashing with Rubble Shield
- Added "Trust Fall" advancement for falling 50 blocks or higher onto a chanterelle block
- Added Config option for disabling Enderscape creative mode tab
- Added Config option for disabling Enderscape items in vanilla creative mode tabs
- "Beyond the End" advancement now features Shadoline Boots icon instead of Celestial Overgrowth
- Removed Cliffman
## Entities
- Drifters now use vanilla home position based AI in 1.21.6 and onward
- - Uses custom implementation in 1.21.1 and previous Enderscape versions
- Endermites now only spawn in dark areas, like most hostile mobs
- - Can be disabled in config
- Silverfish now only spawn in dark areas, like most hostile mobs
- - Can be disabled in config
- Silverfish now have a delay before they can re-infest stone after emerging
- - Can be disabled in config
- Rubblemite animations updated
- Rubblemites now play a "preparing" animation and sound before dashing
- Rubble Chitin drop chance from Rubblemites increased from 0.25% to 0.65%
# Technical
## Miscellaneous
- Temporary client-side data is now cleared on join and disconnect
- Enderscape debug HUD removed in 1.21.10 and onward, reintegrated into vanilla’s modular F3 system
## Item Components
- Renamed "current_nebulite_fuel" component to "current_fuel"
- Added "attack_sounds" component, for altering Player attack sounds with an item
- - "no_damage", "weak", "strong", "crit", "knockback", "sweep", and "backstab": Sound events
- Updated "dash_jump" component, used by Rubble Shield
- - "dash_power": Map
- - - "base": Map with x and y
- - - "gliding_multiplier": Float
- - "durability_damage", "food_exhaustion": Maps
- - - "base": Float
- - - "gliding_multiplier": Float
- - "sound": Sound event
- - "stop_using_afterwards": Boolean
- Added "entity_magnet" component, used by Magnia Attractor
- - "entities_to_pull": Entity type tag
- - "exempt_from_abuse_cost": Entity type tag
- - "can_deposit_into_bundles_by_default": Boolean
- - "pull_range": Map with x and y
- - "pull_entity_sound": Sound event
- Added "lodestone_teleportation" component, used by Mirror data codec
- - "name_has_prefix": Boolean
- - "allows_transdimensional_by_default": Boolean
- - "maximum_entity_size": Map with x and y
- - "cost": Map
- - - "increase_with_distance": Boolean
- - - "distance_to_increase": Integer
- - "visuals": Map
- - - "teleport_out_particle", "teleport_in_particle": Particle options
- - - "overlay_texture", "vignette_texture": Texture paths
- - "sounds": Map
- - - "link", "teleport_failure", "teleport_success", "transdimensional_travel": Sound events
- Added "fueled_tool" component, used by Nebulite tools
- - "fuels": Item tag
- - "maximum_fuel": Integer
- - "fuel_per_use" Integer
- - "display": Map
- - - "bar_color": Integer
- - - "hud": Map
- - - - "visible": Boolean
- - - - "empty", "fueled", "invalid_overlay": Folder paths for "start", "loop", and "end" textures
- - - - "outline", "cost_overlay": Texture paths
- - - "tooltip": Map
- - - - "visible": Boolean
- - - - "empty", "fueled": Folder paths for "start", "loop", and "end" textures
- - - - "offset": Map with x and y
- - "sounds": Map
- - - - "add_fuel", "fuel_full", "use_fuel": Sound events
- Added "stun_attack" component, used by Dagger
- - "backstab_effect_duration_multiplier": Integer
- - "range": Map with x and y
- - "normal_sound": Sound event
- - "effect": Mob effect instance
- - "particle": Particle options
- Added "threshold_counter" component, used by Magnia Attractor and Dagger
- - "value", "threshold": Integer
- Added "togglable" component, used by Magnia Attractor
- - "in_hand", "in_inventory": Booleans
- - "toggle_on_sound", "toggle_off_sound": Sound events
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }