### Fixes & Changes
* Improved entity update handling during time stop.
### Additions
* Added support for smoother rendering of custom time-stop entities.
* Added optional scene-depth sampling for post-processing effects, with vanilla and Oculus shader support. Depth is captured only when an active effect requests it, excludes the player's hand, and is shared between effects each frame.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }