
- **Rifted mobs now ALWAYS target the nearest player if they are in survival or adventure mode.**
- **Missiles will no longer glow when the players have the darkness effect.**
- **Spikes and Avalanches now have a solid hitbox and no buggy damage triggers.**
- **Buffed Doomsday lightning to have a bigger damage radius.**
- **Added conditions for players who died in Doomsdays to not be hurt by doomsday related entities.**
- **xEngie Upgrade Bases can now be found in the items creative tab.**
- **Added rifted entities for max doomsday sub disaster limit so they don't cause lag.**
- **To make more rifted entities spawn at least, after 36s the rifted entities will despawn.**
- **Small Doomsday rift upgrade.**
- **Instead of having hostile entity spam, they will now try to spam rift balls.**

- **Fixed Super Doomsdays being unable to start fully.**
- **I shalt not ask why nobody made a bug report on the github for this.**
- **Fixed Creative Tabs being unorganized.**
- **I was actually concerned how they all got unorganized.**
Optional dependencies
AttributeFix
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }