
- **Cosmo and Constellation have been readded as Cosmic Death Sharkos.**
- **Custom armor model touch up.**
- **Noticed that the chains caused a TON of lag for no reason so they have been made *somewhat* 2D and a solid texture.**
- **Fun Fact: I actually had done something like this to my own model I use in game as well!**
- **1.18.2 backport is now here.**
- **The mod hasn't used animations for a while and the 1.18.2 generator plugin has an issue with animations so I am able to backport to 1.18.2!**
- **Special Sharko variants of the Tiger Sharko no longer use different textures except for Tiger, Void, Champ, Rocky and Techno.**
- **New mod icon!**
- **New EXTREMELY RARE Sharkos!**
- **A random number generator is involved with each of these Sharkos, they change every 10 seconds so expect to not find them for ages.**
- **The chances will be found on the wiki sometime after this release.**
- **Sharko spawning now checks if the time is day & the light level is equal to or above 7 at the position it wants to spawn said Sharko.**
- **Doomsdays will now wait until thunderstorms are over before continuing messing around with the risks.**

- **Fixed the Albino variant of normal sharkos using the default model for all of its states.**
- **Fixed being unable to obtain Cosmic Coins and Tesseracts when not having difficulties enabled.**
- **Whoops!**
- **Fixed Rift Balls not counting towards the Doomsday Entity Cleanup.**
Optional dependencies
AttributeFix
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }