
- **Redesigned the ItemHouse XXL due to multiple issues with the previous design.**
- **New structure.**
- **Doomsday code rewrite.**
- **Doomsday code is no longer split up into multiple pieces of code and is now shoved into one per variant.**
- **Doomsday timer rework.**
- **Doomsday timer now only indicates when mob hordes will despawn.**
- **Doomsday Mob Hordes will now spawn 10 seconds after the prophecy picks a hostile type.**
- **Doomsday Mob Hordes will now stop spawning 10 seconds before the prophecy shows up again.**
- **Doomsday Lightning redone.**
- **Corner Lightning now overrides any more spawning of Lightning.**
- **Doomsdays will now wait 10 seconds before fully cleaning up every doomsday related mob.**
- **Doomsday advancements and survival rewards will be given after 5 seconds when a Doomsday finishes.**
- **Doomsdays will now wait 30 seconds before cleaning up every player.**
- **Doomsdays will now send a chat message when there is 1 survivor remaining.**
- **MULTIPLAYER ONLY!**
- **Remodeled spikes to give them a tad bit more detail.**
- **You may notice the model clips in the ground, that is intentional. Do not worry.**
- **Players that are in Survival will now be locked to Adventure during any Doomsday variant.**
- **THIS DOES NOT AFFECT PLAYERS IN SPECTATOR!**
- **Players that are in Creative will now be locked to Adventure during Engie's Wrath after Dialogue #2.**
- **THIS DOES NOT AFFECT PLAYERS IN SPECTATOR!**
- **Added a way to enable True Chaos without me being there.**
- **True Chaos makes ALL types of Hostiles spawn regardless of difficulty.**
- **True Chaos also super buffs Doomsdays. I wish you the best of luck if you're doing Engie's Wrath.**
- **No, there's no advancements for this. It's just up to you if you want it or not.**
- **As for the item drops, it's a 1 in 2,500. Do note it'll take a while to obtain it legit, otherwise you *could* spawn it in early with Creative.**

- **Fixed Doomsdays not counting ALL players when fully starting.**
- **Fixed a bug with respawning where the code would be "On player tick update." instead of "Player respawns." which would cause players to get stuck at 0, 0 during any Doomsday.**
- **Fixed Dark Matter Regular Hallow's Scythe not giving out a Regular to Gold upgrade upon getting over 10,000 kills.**
- **Fixed Nightmare Angry Engie's using Insanity Angry Engie's texture.**

- **IF YOU FIND ISSUES, PLEASE REPORT THEM ON THE [GITHUB](https://github.com/DevEngieGames/EngiesChaos-and-EngieLib)! // [GitHub Issues Page](https://github.com/DevEngieGames/EngiesChaos-and-EngieLib)**
Optional dependencies
AttributeFix
Any compatible version
Developer information
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maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }