
- **Updated Doomsdays to now try to summon a sub disaster on a 1 second interval. However, the cooldown can last from 20 seconds(Normal Doomsday)/15 seconds(Super Doomsday)/10 seconds(The End)/5 seconds(Engie's Wrath) to immediately when the sub disaster is spawned.**
- **Due to this change on the other hand... the max time that it will take is now halved during the 2nd half of the Doomsdays**
- **At the start of a Doomsday these values are randomly set from 20 seconds to 5 seconds.**
- **I forgot to mention in the last update that The End now runs under the Super Doomsday gameRule now.**
- **I ALSO forgot to mention in the last update that The Ends now have a 15% chance to spawn.**
- **April Fools is now ready.**
- **Sharkos are now able to breed as intended.**
- **This means sharkos will no longer ONLY have the chance of being a baby upon spawning in.**

- **Fixed Doomsdays being unable to go into their 2nd half properly.**
- **Fixed Eeries of all Doomsdays still playing after any of them fully begin.**

- **Doomsday Prophecy.**
- **The plan is to make the sub disasters be more chaotic later on during any Doomsday.**
- **Enraged Zombies Trader rework.**
- **The plan is to make the Traders be like the other ones outside of Enraged Zombies.**
Optional dependencies
AttributeFix
Any compatible version
Developer information
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maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }