
- **Engie's Wrath is no longer a set time and is randomized like the rest (unless it rolls the 1 in 525 chance).**
- **Engie's Wrath beginning cooldowns are now randomized between 5 & 8 seconds for more variety.**
- **During Doomsdays, mobs will no longer fight each other.**
- **Sorry DevEngie, but it's more fun if the mobs come charging at you.**
- **Super Doomsdays, The Ends, and Engie's Wraths will now enable the spawning for Nightmare mobs.**
- **The Ends and Engie's Wraths now enable the spawning for Insanity mobs.**
- **New hostile mob type!**
- **You better have good hearing and eyesight.**
- **Nerfed mob difficulty hp.**
- **The multiplier for normal difficulties no longer does a x2.5 HP so the mob HP doesn't feel extremely unfair.**
- **If you're doing pickaxe only, pickaxes will deal 25% extra damage to make it easier on yal.**
- **Outraged, Biblically, Monstrosity, Hostile Engies, Hostile Doomsdays, Hostile Super Doomsdays, and Hostile The Ends now have their hp reduced.**
- **Traders that fully die will now -1 to the total count of the despawn threshold.**
- **If an xEngieGames during EngiePoc does die fully, he just gets respawned.**
- **New EngiePoc changes.**
- **The user will no longer be forced to do a 1 HP run. You'll get 10 HP now for EngiePoc.**
- **The difficulty is no longer always maxed out at 525,000.**
- **If you want to, ruin EngiePoc yourself. Make it 100x more difficult with this version. I would LOVE to see a full run of this.**
- **True Hardcore lives are no longer maxed out at 25 permanetly.**
- **If you do end up doing a 1 HP run & do the max difficulty, it will be permanently nighttime. Of course there will be a check for if 20 minutes passed so you can get +1 to your day count and a chance at getting ENGIE'S WRATH. This will not work when ENGIE'S WRATH is occurring though.**
- **Join message no longer includes EngieLib so people don't get confused what what mod is doing the join message.**
- **Gave Nightmare and Insanity versions of all the hostiles somewhat unique Xaero's Minimap icons.**
- **Gave Doomsday Sub Disasters invisible Xaeros Minimap icons to remove some clutter.**
- **Updated Death/Big Sharko Xaero's Minimap icons to be up to date with their model.**

- **Fixed a bug where certain users wouldn't have their Doomsday alive status set to "true".**
- **Fixed a strange bug where if you used a goblet before dying and respawning you would get softlocked.**
Optional dependencies
AttributeFix
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }