
- **Updated some block textures to no longer be 1080x1080.**
- **This should help with not getting FPS drops.**
- **Updated Tesseract model to actually look like a Tesseract.**
- **Updated tool textures.**
- **Should be *kinda* faithful to vanilla minecraft.**
- **Updated crystal models and textures.**
- **Idea from Vanilla Tweaks' 3d Amethyst clusters.**
- **Reorginized the items tab.**
- **Redesigned Sun & Moon textures.**

- **Fixed Full Budding Dark Matter Monstrosity Engie Crystals using the wrong texture.**
- ****
- **It was the models texture input that was incorrect.**
- **Fixed multiple Dark Matter Crystals and Budding Blocks requiring the wrong tools.**
- **Fixed multiple Dark Matter Crystals having the wrong Hardness and Resistances set.**
- **Fixed a strange bug where Doomsday risks would go backwards.**
- **Because of this, risks have been reworked to no longer have a cap for failed count. ≥75% is now Guaranteed risk.**
- **Also Risks have been reworked in the last patch to be made more common these chances are on the [wiki page](https://github.com/DevEngieGames/EngiesChaos-and-EngieLib/wiki/Doomsday-Toggle) currently.**
Optional dependencies
AttributeFix
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }