
- **Albino Sharkos have now been merged with Regular Sharkos.**
- **It is a 25% chance for a Regular Sharko to turn into an Albino Sharko upon being spawned in.**
- **Uncommon Sharkos now exist as a replacement for the original concept of Albino Sharkos.**
- **Sharko Health is now increased per Sharko rarity by 100 after the standard(150)**
- **Due to this change, every other Sharko(Rare+) now have their damage and base armor increased by 5.**
- **Alternate Laying and Sleeping states for Sharkos now exist.**
- **Hope you enjoy this one yal, it's a 50/50 if it happens or not.**
- **This took 2 days to implement for EVERY SHARKO.**
- **Updated the Difficulty overlay to look less obnoxious when playing.**
- **You are able to scale the new difficulty overlay in the config.**
- **Default Scale is 3(Small) for the difficulty overlay. This was tested on a GUI Scale of 3 for Minecraft, not the mod itself.**
- **This new overlay also accounts for getting to Difficulty 13 & 29 along with a 101%!**

- **Fixed April Fools Sharkos being able to spawn after April 7th.**
- **They used their old time date... Don't ask me how I missed it.**

- **Me when I spread misinfo about huge updates incoming.**
Optional dependencies
AttributeFix
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }