
- **The mod is now rebranded to "Engie's Chaos"(engies_chaos).** **[BACKUP YOUR WORLD(S) PLEASE!!!]**
- **All tags that have "allaboutengie" will stay the same, I don't want to break everything on accident.**
- **Don't be afraid about the structures having missing blocks and whatnot, that has already been fixed.**
- **The main gameRule is now "engiesChaosToggle(Engie's Chaos Toggle)"**
- **The unobstructive tools resourcepack has been updated to effect third person as well.**
- **Certain paintings and items have been changed to be up to date with the new stuff.**
- **Changed commands that needed to be changed be up to date with the new mod name.**
- **Removed a bunch of unused Sharko code.**
- **Sharko House, Cyber House, Blood House and Antimatter House now all have loot tables for the metal chests.**
- **Brand new Xaero's Minimap icons!**

- **Fixed Enraged Zombies traders spawning when Apoc 1/2/3 was enabled.**
- **Fixed the Recipe Book missing sharko recipes and having a huge gap of no recipes.**
- **Fixed Roughian EngieGames not spawning correctly.**
- **Fixed Mad Engie (Normal) having a broken model.**

- **Sharko Rework**
- **Movement of DoomsDay code to EngieLib.**
Optional dependencies
AttributeFix
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }