
- **Fixed Nightmare Mad Engie's hitbox being too big.**
- **Fixed The End Scythe being unable to stun mobs.**
- **Fixed Mindscape Engie's trade UI wanting Mindscape Engie Coin Blocks.**
- **Fixed Nightmare and Insanity Mad Engie being way too fast.**
- **Fixed the check for if the player is in the nether or the end for Apocalypse 2 & 3.**
- **Here's how everything was supposed to work FYI:**
- ***Darkness in the end will ONLY get removed if the dragon is killed.***
- ***The nether should have no darkness.***
- ***Overworld stays the same.***
Optional dependencies
AttributeFix
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }