
- **12 Doomsday Related Changes**
- **You will now have to fight off 4 different types of mob hordes to win Doomsday now.**
- **The mobs that spawn from this will know where you are 24/7 if you're alive.**
- **Disaster multipliers no longer exist.**
- **Progressively getting more difficult the farther you're in the Doomsday.**
- **Player Doomsday HP cap now exists again.**
- **Engie's Wrath will now set players in creative into survival due to a different change.**
- **Doomsday music is no longer looped via the server and now is looped on its own.**
- **You can now customize what songs you want the mod to play for both halves of Doomsdays now! You just need to make the songs at least last a full max time Engie's Wrath. (52 Minutes, 30 Seconds)**
- **Doomsday dialogue changes.**
- **Shrank Doomsday sub disasters back down a tad bit.**
- **New The End dialogue.**
- **New Engie's Wrath dialogue.**
- **7 HP Hud Overlay Changes**
- **You will no longer have a chat message stating what Risk Doomsday is upon joining a world/server with it enabled.**
- **Absorption has been merged with the players HP amount.**
- **Max HP amount no longer exists.**
- **Doomsday alive/dead number counts now show up on top of the new overlay. These will be hidden if you toggle off the HP Overlay.**
- **True Hardcore Lives are now embedded into the HP Overlay.**
- **Doomsday Risk can now be spotted on the HP Overlay.**
- **Guaranteed text overlapping the true hardcore life count is intentional. Don't worry about that.**
- **Players are no longer required to get EngieGames's Own for any stat clocked item to upgrade them.**
- **The cap for this has been lowered to just getting 10k kills with normal and golden.**
- **New spawn systems for Biblically Accurate Engie's, Mindscape Engie's, and Shadow Sharks.**
- **Enraged Zombies now use the base hostile models and have new textures.**
- **Enraged TNT will no longer spawn TNT and will now explode immediately causing 10-85 damage to players.**
- **EngiePoc max HP raised to 12.5**
- **World join message no longer has the version number.**

- **Fixed Doomsday Alive Count being able to go into the negatives.**
- **Fixed Insanity, Pure Insanity, and Rifted Mobs being able to attack any mob during Doomsdays.**
- **Fixed being unable to uncraft any Tesseract Blocks.**
- **Fixed Doomsdays only activating player sided stuff for one player.**
- **For my multiplayer users, I AM SO SORRY I DID NOT NOTICE SOONER!!!**
- **Fixed Wormhole Engie being unable to spawn.**
- **Fixed being unable to trade with Enraged Zombies traders.**
- **Fixed multiple structure related bugs. (There was too many to list here.)**
- **Fixed a missing pixel on most normal hostiles textures.**
- **Fixed Doomsday missiles not causing damage to players.**

- **IF YOU FIND ISSUES, PLEASE REPORT THEM ON THE [GITHUB](https://github.com/DevEngieGames/EngiesChaos-and-EngieLib)! // [GitHub Issues Page](https://github.com/DevEngieGames/EngiesChaos-and-EngieLib)**
Optional dependencies
AttributeFix
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }