
- **Updated Doomsdays to now randomize the timer from as low as 750 seconds(12 mintues, 30 seconds) to 1,230 seconds(20 minutes, 30 seconds).**
- **Doomsday Dialogue is no longer ran under Player Tick and is now ran under World Tick to hopefully fix some issues.**
- **Doomsday Spikes and Avalanches now exist.**
- **They mainly happen during Doomsdays, but you can spawn them in if you want to.**
- **Also, big thanks to [Clover](https://www.youtube.com/@More1481Pictures) for suggesting this idea FULLY while I was livestreaming.**
- **Doomsday status will now show tenths place for clock.**
- **Doomsday status will reflect proper commas for any time above 1,000 seconds**
- **Doomsday dialogue has been modified a slight bit.**
- **Tornado Alley Ultimate players should notice the difference.**
- **Doomsdays have been semi-buffed for sub disaster chances.**
- **ENGIE'S WRATH now lasts for 1,525 seconds(25 minutes, 25 seconds).**
- **I've hid this Doomsday varient for SO LONG so I'll tell you how to enable it.**
- **Enable the following gamerules: trueHardcore, heavyLightning, extremeLightning, extremeDoomsDayLightning**
- **I wish you luck.**

- **None this time around!**

- **Doomsday Prophecy.**
- **The plan is to make the sub disasters be more chaotic later on during any Doomsday.**
- **Enraged Zombies Trader rework.**
- **The plan is to make the Traders be like the other ones outside of Enraged Zombies.**
- **April Fools**
Dev Note: The resourcepacks will be staying on the github only now.
Optional dependencies
AttributeFix
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }