
- ### [/] Engie Gems, Essences, and Blocks now have custom item names. (Basically custom rarities without the hassle of custom coding.)
- ### Playtesting this was quite niche, I could actually tell what was a Engie Coin Block and a EngieGames Coin Block for once just by hovering over the block in my inventory.
- ### [+] 3 New Paxels
- ### EngieGames, Antimatter EngieGames, Cosmic.
- ### [/] Updated the EngieGames and Antimatter EngieGames tool icons to have proper borders around the tools.
- ### [/] New Crucifix model, first person placements, and third person placements for all crucifixes. (Except for the plush ones, those are fine as is currently.)
- ### [/] Added Fake Armors for Hostile (DoomsDay/Super DoomsDay/The End) so it's easier to actually hurt them properly.
- ### [/] Removed the weapon that Hostile (DoomsDay/Super DoomsDay/The End)'s have by default.
- ### This is to nerf them because of the ridiculous speed that they have. lol
- ### [/] Coin blocks are now in sync with the toughness and resistance from the other blocks.
- ### [/] Fixed some issues revolving the Big Sharkos.
- ### [/] Paxels now reflect a sharp edge to make a little fun of the sword portion of the "Multitool" option for MCreator.
- ### [/] Mobs no longer have their display name have their health.
- ### Can't blame me for removing it to be honest. I mean it feels more fun trying to guess the mobs HP rather than knowing what it is 24/7.
**I got a new plugin to work on 2025.2 (UUIDs) for all versions I have so I might hit up a entire Sharko update soon. [If I feel like it.]**
Optional dependencies
AttributeFix
Any compatible version
Developer information
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