This version is a major update that adds all missing latest forge EntityJS features and bugfixes to fabric (37 versions!).
## Added
- Added `.override(methodKey, callback)` and callback controls such as `superCall()`, `cancel()`, and `setReturnValue()`
- Added nonliving entity support and custom model or renderer support to `createCustom()`
- Added custom synced entity data support
- Added GeckoLib projectile, trident, slime, skeleton, and wolf entity builders
- Added additional entity, rendering, movement-control, collision, riding, and modification callbacks
- Added improved ProbeJS suggestions for `createCustom()`, `modify()`, `Java.loadClass()`, renderer classes, and dynamic overrides
## Fixed
- Improved vanilla fallback behavior across builder and modification callbacks
- Improved synced data handling for UUID and `Vec3` values
- Fixed projectiles failing to save when created without an item
- Fixed dedicated-server crashes caused by client-only model and renderer APIs
- Fixed missing default movement speed and several entity-specific callbacks
- Improved ProbeJS type inference for inherited methods and nested entity classes
- Fixed dedicated server crash when using the new `event.createCustom().setRendererClass()` method
- Fixed isMultipartEntity() method always returning true even with no ``builder.addPartEntity()`` overrides
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }