**Recommended Forge Version: 47.4.4**
_Update log:_
**Bugfix**
- Fixed the 'resolve_key_conflicts' option not to be applied when the player is in vanilla mode
- Fixed the 'resolve_key_conflicts' messing up the door state
- Fixed the Ender dragon can't hurt the player
**Configuration**
- Added a new config option that you can disable the Minecraft model while in vanilla mode (Same as the old 'filter animation' option)
- Added a new config option that determines how 'item_preference' works
> - Adaptive: same as current work
>
> - Switch mode: just like the old Epic Fight's 'auto_switching' items, it switches the player mode when the player changes a main hand item, forcing the next behavior depending on the player mode
**Etc**
- Made the stun shield persistent
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }