## EpicYSM 1.0.0
First release. Minecraft 1.21.1, NeoForge. Requires Epic Fight 21.15+ and Yes Steve Model 2.6+. Client side only.
- Readable YSM models are converted into Epic Fight meshes and skeletons, keeping the model's proportions.
- Encrypted `.ysm` models are posed through YSM's own skeleton without decryption; Epic Fight draws the weapon in hand.
- Built-in weapons and sheaths of a model are put away in battle (`config/epicysm/hidden-bones.txt` for extra names).
- Two-body models (big/small, human/beast) are posed on the body that is on screen.
- Bow and crossbow with the use key play YSM's animation; Epic Fight keeps the attack key.
- Weapon add-ons that pose Epic Fight's armature themselves (Nightfall, Weapons of Miracles) work on encrypted models through a stand-in armature.
- Settings screen (mod list → Config, Alt + O, or `/epicysm config`); armor over readable models is off by default; `/epicysm list`, `/epicysm reload`.
- YSM's start-up warning about Epic Fight is withdrawn.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }