# ---PBR---
* resolved all previous pbr rendering issues
* emissive materials are now brighter
* improved hardcoded emissive brightness
* hardcoded pbr values currently are non functional
* due to a bug, block skybox reflections have been removed
* reduced brightness of skybox reflections on water
# ---Lighting---
* adjusted general lighting during the day
* adjusted water lighting
* improved the quality of shadows at long range
* reduced peter-panning of shadows
* reduced visible shadow acne
* added options to adjust sun/moon colors (more later)
# ---Atmosphere---
* fixed an old bug with fog that would cause strange block discolorations and high densities
* updated fog to be atmospheric border fog
* fog colors now match and blend with the sky
* updated godray colors to align with the fog color
* added options to customize godray colors
* fully resolved all instances of flickering with screenspace godrays
# ---Post Processing---
* reimplemented bloom based off the old model
* greatly improved the quality of bloom
* fixed some bugs with the various tonemap operators that caused them to appear incorrect
* adjusted base tonemapping values
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }