## ---PBR---
* Set resource pack PBR mode to enabled by default
* Fixed an issue that resulted in specular highlights being darker than intended
* Due to an issue, specular has been disabled underwater
* Some resource packs may experience some issues related to normals, Im looking into it
* Improved sky reflections on the water surface
* Added sky reflection to blocks (requires a labPBR resource pack. its a little scuffed rn)
* Current workaround to sky reflections in caves is a little buggy so if blocks look weird in caves thats why
* Fixed an issue that resulted in normals being inverted
## --- Lighting---
* Resolved most cases of light leaking in caves
* Improved lighting in caves
* Fixed water lighting in caves
* Adjusted the brightness of nighttime
* Fixed an issue that resulted in buggy cloud/particle lighting
* Adjusted lighting colors at various times of day
* Added new water ligthing model
* Overhauled underwater lighting
* Underwater lighting now uses an absorption/scattering model for lighting
* Improved above ground water lighting
* Adjusted the color fade of water whne viewed from the surface
## ---Atmosphere---
* Reworked distance fog rendering algorithm
* Distance fog now samples from the sky horizon color. The horizon also affects how thick the fog can be
* Improved cloud rendering
* Reworked godray colors from water when viewed from the surface
* Water is no longer rendered over fog
## ---Tonemapping---
* Added AgX and Reinhard Jodie
* Corrected some issues that resulted in tonemaps having incorrect color output
## ---General Bug Fixes---
* Corrected an issue that would result in the shader failing to load on different devices
* Corrected particle rendering issues
* The player hand is no longer transparent with a labPBR resource pack applied
* Removed bloom until further notice
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }