## Oh man here comes another big update! get ready fellas!
This update improves on many old issues and improves many previous features!
# ---Lighting---
* Greatly improved lighting at all times of day
* Fixed an issue that resulted in poor lighting on flat surfaces and glancing angles
* Improved distribution of blocklight
* Improved distribution of skylight
* All indirect lighting now takes on proper diffuse lighting distributions
# ---Atmosphere---
* Adjusted fog values to lessen the "blue tint" previously present
* Improved the rendering of godrays
* They are now softer and condensed at the sun which also now means no jarring transition when looking towards the other side of the screen
# ---Weather---
## Weather has seen some major adjustments since previous versions!
* Adjusted the timings of all weather transitions
* The transition time from regular to weather is now much improved. Its slower and lingers longer after rain has stopped
* Rain wetness now samples from the texture roughness so rough reflections can utilize per pixel data
* To put easily, when using a resourcepack, rain reflections will look better as it can use the whole texture information now
* Adjusted the angle and size of rainfall
* Improved rendering and blending of rain fog
# ---Water---
* Fixed an issue with above ground sky reflections rendering on water while underwater, creating blinding visuals
* Water waves now fade out based on intensity and distance from the player's position
* Waves can now be toggled off
# ---PBR Features---
* Improved the handling of Subsurface scattering
* By default it should now be less blown out and affect blocks in direct lighting less oddly
* Adjusted how specular is applied to get better results on specular highlights
* Tweaked the emissive intensity of blocks in both hardcoded and labPBR modes
* Made some big adjustments to SSR
* Fixed an old bug with SSR that would result in a weird line moving around as you moved the camera
* Fixed SSR "stretching" and halucinations and glancing angles (thanks to a code snippit from Dr Desten and JBritain for providing said snippit)
# ---Post Processing---
* Restored tonemap operator settings
* Adjusted intensity of bloom
* Tweaked the values of FXAA to be a little less agressive
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }