## New update time! This one is quite smaller than previous updates but delivers some nice improvements to the shader overall!
# ---Lighting---
* Greatly improved lighting
* Added Lambertian diffuse lighting. Lighting is now properly physically based within a BRDF
* Adjusted the skylight intensity at most times of day
# ---Atmosphere---
* Improved the blending of fog between terrain and sky
* Improved sun fog visibility
* Added cave fog transitions
* Fog now fades out when entering a cave and a new fog will slowly roll in based on the current mood
* Improved godrays
* They now have a small cutoff range, making them look and feel less awkward
* Adjusted the MIE Scattering of the sky to be less intense
# ---Materials---
* Improved the handling of metals
* Fixed an oversight with emissives that resulted in them being less intense than intended and clipping to pure white
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }