# Vibra_X Changelog
## Version: v0.1-beta (Initial Testing Release)
**Supported Minecraft Version:** 1.20.1
**Supported Loaders:** Iris (Recommended), OptiFine
### โจ New Features & Visuals
* **Custom Seamless Water:** Implemented high-quality water textures with seamless blending.
* **Dynamic Water Ripples:** Added realistic fluid movement and wave interactions.
* **Cinematic Atmospherics:** Introduced 2D volumetric clouds and immersive cinematic night skies.
* **Advanced Lighting:** Enabled screen-space god rays (sun shafts) for dramatic lighting effects.
* **Item Glow:** Added a custom glowing effect for enchanted items to make them stand out in the dark.
### ๐ Performance & Optimization
* **Low-End Hardware Support:** Heavily optimized core rendering logic to ensure playable framerates on low-end integrated graphics (specifically tested on Intel UHD 620).
* **Codebase Foundation:** Established the base GLSL framework inspired by Super Duper Vanilla's atmospheric logic, heavily modified for performance.
### โ ๏ธ Known Issues (Beta)
* As this is the first public testing version, some minor visual inconsistencies may occur under specific lighting conditions or across different biome transitions.
* Please report any bugs or performance drops so they can be addressed in the next update!
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }