# Fairy Lights 8.0.13 - Fence Placement & Tether Fixes
## Placement
- Finishing a place no longer destroys the connection (incoming peer-teardown was colliding with `reconnect`).
- Hotbar abort still clears the tether from the owner fastener without breaking completed strands.
- Clicking a fence attaches via `FenceFastenerEntity` instead of spawning a wall Fastener block beside the post.
## Fence tether / sync
- Fence fastener updates are sent as real network payloads (client tether rope renders during place).
- Connect before spawning the fence entity so spawn data includes the placing tether.
- Player tether hand offset uses the held item + main arm (no longer stuck on the left when player fastener data is client-local).
## Fence break
- Breaking a fence tears down both ends of the connection immediately.
- Removed fence entities are treated as gone so the other end does not leave a ghost rope.
- Fence fastener model uses the FIXED display transform again (nub centered on the post).
## Tooling
- `publish.ps1` auto-resolves CurseForge Client/Server environment version IDs (75208).
Developer information
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