## New Feature
- **Players with permission `feathermorph.mirror.mannequin` are now able to apply the sneaking mirror to mannequins that have the same name as their disguise**
- For `BY_NAME` executor, mannequins within a range are selected, while setting the affect distance to -1 would disable the range limit
- For `BY_SIGHT` and `BY_RANGE`, the targeting mannequin within 5 blocks of sight will be selected
- Bump API to 17
- It's now possible for client mods to include property inputs in the C2S Morph command
- Setting the Interaction Mirror Affect Distance (Control distance) in-game is now possible with `/fm option mirror_control_distance`
## Bug Fix
- **Skill execution event not triggering**
- `slime_magma/size` property has a wrong random range
## Other
- We are planning to remove the `BY_RANGE` mirror executor in the future, as it's causing chaos when we have players with bad networking
- Some exceptions thrown will now be forwarded to `DisguiseState` and will undisguise the player
- Tweaked how Server Renderer rebuilds entity metadata packets sent from the server
**Full Changelog**: https://github.com/NiFeather/FeatherMorph/compare/2.5.0-beta.5...2.5.0-beta.6
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }