## New Feature
- Added permission `feathermorph.custom_text` for `entity/custom_name`, `mannequin/description`, and `mannequin/hide_description` property, and it's available for players by default
- **Mannequin and Copper Golem disguise is now available for Server Renderer**
- Would require PacketEvents built from [This PR](https://github.com/retrooper/packetevents/pull/1361)
## Other
- **Several disguise property changes, players will need to update their mod to 0.16.0-beta.2!**
- **Merged `mannequin/skin_internal` and `mannequin/skin` property. `mannequin/skin` property is now used for skin input and property syncing**
- **Changed how plugin syncs `mannequin/skin` to the player**
- `entity/custom_name` and `mannequin/description` now accept JSON text component starting with `{`
- `player/skin` now accepts `GameProfile` compound string
- `mannequin/skin` now accepts a valid string for `MorphResolvableProfileStruct` starting with `{`
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }