## New Feature
### **Disguise Actions**
*Or Disguise Emotes/Animations*
You can play the action using the client mod >= 0.6.4 or `/play-action` command.
The permission node for the action is `xiamomc.morph.emote.<DisguiseID>.<ActionID>`
- You can check the Action ID using the `/play-action` command.
- For example, the node of Allay Dancing action is `xiamomc.morph.emote.minecraft.allay.dance`
- **The node for Player disguises is `xiamomc.morph.emote.player.all.<ActionID>`**
Currently, these actions only have visual effects, they don't interact with the environment.
1.2.1 comes with these actions bundled:
| Disguise | Action(s) |
| --- | --- |
| Allay | Dance |
| Warden | Roar, Sniff, Dig down, Appear |
| Armadillo | Roll up |
| Cat | Lay, Sit |
| Fox | Sit, Sleep |
| Frog | Eat(Use tongue) |
| Panda | Sit |
| Piglin | Dance |
| Player | Lay, Crawling |
| Pufferfish | Inflate, Deflate |
| Shulker | Peek, OPen |
| Sniffer | Sniff |
| Wolf | Sit |
## Bug Fix
- Disguises are not recovered after reloading configuration
## Other
- **Tweaked the node of abilities and skills for player disguise**
- It's now `xiamomc.morph.skill.player.all.<SkillID>`
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }