Cosmere and related sub module mods are considered to be in an alpha state! You have been warned :)
+ : Merge pull request #224 from EdgarVerdi/develop [Feruchemy] BugFix: Providing a Position in canSleep in FeruchemyBronze.
+ : Merge branch 'develop' into develop
+ : - bug fix: provided a position in onPlayerSleepInBed of canSleep in FeruchemyBronze. This should prevent other mods from crashing when trying to access a non-null event.getPos() when using onTrySleep(PlayerSleepInBedEvent event)
+ : [Cosmere] Fixed bug with server vs client code preventing a surver from running
+ : [Cosmere] Possible fix for some minor compatability issues
+ : [Cosmere] Fix audio repeat on clicking TabButton when keypad enter is set as keybind, fixes #220
+ : [Cosmere] Refactored color shifting code
+ : [Allomancy] Display damage delayed by pewter in spiritweb menu
+ : [Feruchemy] fix grant base attribute to check base value, not full
+ : [Cosmere] HUD color change for UI consistency
+ : [Cosmere] Fixed mouse keybinds not registering clicks Also refactored keybind detection code
+ : [Allomancy] Changed metal ingestion limit to be based on amount of nuggets instead of seconds
+ : [Feruchemy] Show tap/store numbers in menu on hover
+ : [Cosmere] Give SpiritwebMenu ownership over info blocks so only one is rendered at a time
Optional dependencies
Surgebinding
Any compatible version
Allomancy
Any compatible version
Sand Mastery
Any compatible version
Aviar
Any compatible version
Cosmere Tools & Armor
Any compatible version
Just Enough Items (JEI)
Any compatible version
Patchouli
Any compatible version
Hemalurgy
Any compatible version
Jade 🔍
Any compatible version
Feruchemy
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }