For servers: [server.properties](https://gist.githubusercontent.com/NeunEinser/dac27cc76dbc83bdd1ea22a99cff3967/raw/5.1-beta5.properties)
## Changelog
- Updated to 1.20.1
- Improved pre-generation
- Added terrain preview and extended skybox to give the player a spawn preview as soon as possible
- Increased mountain sizes
- Decreased temprature climate sizes
- Increased structure frequencies
- Replaced exposed copper with exposed cut copper and cut copper with copper block
### Skybox
As soon as the game is ready, you will see a preview of the spawn point now. On multiplayer servers you need to manually join the game first, only players who have joined will participate.

### Worldgen changes
Mountains are increased in size now to make them more traversable.
Temperature zones are smaller now, meaning you should need to travel less to find e.g. a desert or a warm ocean.
Most structures have been quadrupled in frequency, so they should be much more common. This includes:
- amethyst geodes
- ancient cities
- desert pyramids
- desert wells
- fossils
- jungle temples
- mineshafts
- monster spawner rooms
- ocean monuments
- ocean ruins
- pillager outposts
- ruined portals
- shipwrecks
- swamp witch huts
- trail ruins
- villages
- woodland mansions
### Item changes
Exposed copper has been changed into exposed cut copper. Using a stone cutter, this means you will get 4 copper blocks per 9 copper ingots.
Cut copper is now a regular copper block.
### Pre-generation
Pre-generation now properly freezes all entities that are there during generation. All entities that were not there during generation will be killed when the game starts.
## Bug fixes
- Fixed entities not being frozen during pre-gen (#160)
- Fixed item names not showing up in lobby frames
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }