1.0.4
5 new abilities:
ice_crystal — Snowflake burst of ice crystals with Slowness IV outer ring and near-freeze center
fire_arrow — Charged fire projectile that charges up and explodes on impact with a flame burst
crimson_slash — 3 consecutive energy claws along the ground converging in a dark-flame explosion
singularity_cannon — Rotating chromatic plasma ring charges up, releases a high-speed beam; slows nearby players during charge
lightning_radial — Boss leaps into the air, channels electric energy in a spiral, then fires 360° electric blades at ground level
Idle system:
Bosses can now despawn or heal when no players are nearby. Configurable with idleTimeout, idleAction ("despawn" or "heal"), idleHealAmount, and idleHealInterval. Disabled by default (idleTimeout: -1).
New example boss: arcane_sovereign — 3-phase elemental mage showcasing all 5 new abilities with idle healing.
1.0.5
6 new abilities:
orb_throw — Green mystic orb orbits the boss with three spinning ring layers, then launches at the target with a knockback explosion
tracking_orb — Passive purple orb that follows the boss and fires homing projectiles at nearby players — runs alongside other abilities simultaneously
moving_tornado — Self-propelled tornado that advances toward the target, pulling and lifting players caught inside
ground_spike — Boss marks positions with pulsing indicators, then FallingBlock stone columns erupt from the ground launching players upward; no permanent terrain modification
arrow_rain — Marks a circular zone with an orange warning ring, then rains actual arrow projectiles from above
potion_field — Boss throws a potion in an arc; on landing it creates a persistent ground field that applies a configurable status effect (any vanilla or mod effect)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }